

However, a somewhat crazy workaround has been devised: you can copy a letter code to your clipboard on one device and then retrieve it on your other device. There is no iCloud synchronization (yet?). With one purchase you can play on both devices, it's just a shame that all your creations from the iPad are not visible when you open the iPhone app. Townscaper can be used on both the iPhone and the iPad. But that's exactly when rippling, non-disruptive background music is very pleasant. Performing simple actions seems to help stimulate your creativity, so that you suddenly see your problem from a completely different perspective. I personally prefer to start the game when I have to think about a difficult problem, for example. However, this is a conscious choice: developer Oskar Stålberg thinks that you will mainly start up Townscaper while listening to a podcast. The soundtrack is sweet and dreamy, but quickly repeats itself. Personally, I find the control with Pencil on the iPad ideal. You can also enable a grid if you want to work a little more accurately and you can use a game controller if you're more comfortable with this.

The play area is an endless sea on which you can place pieces of land or houses on stilts. That is not useful, but it is a fine piece of work by the makers. If you tap on the gear, you have the option to, for example, adjust the direction of the shadows. With Townscaper you can go either way.Īlong the side of the screen, you'll only see a row of color options, from brick orange to blue and purple. I noticed that I had a preference for two directions: building the most beautiful city possible on the one hand, and constructions as bizarre as possible on the other, so that it leans more towards science fiction. You don't have to build facilities and set up amusement parks, so you can actually make your build as crazy as you want. At the same time, it is also true that the approach is not to keep the residents happy. If birds can fly over, then the maker should also make some puppets appear, I think. It would be even nicer if some people show up in the town every now and then, if lights go on at random times or doors swing open, so that the town seems a bit more alive. All of this works very intuitively on a touchscreen. By moving your fingers over the screen you can change the perspective and, for example, look from above. If something you don't want happens, you have 100 undo and redo actions at your disposal. Paths, stairs, bridges and other details appear without you having to do any real work. You can tap at random when you're in an aggressive mood, or build your artwork very precisely. You quickly get used to the rules of the game and how everything reacts to touch, from the ripples in the water to the pops and splashes.
